Conditions

Conditions in programming are like decision-makers. Imagine a robot that follows instructions. If a condition is met (like "if it's raining"), the robot does one thing (like taking an umbrella). If not, it does something else (leaves the umbrella). It helps programs make choices based on certain situations.


Example using Switch Case:

It's the start of the workweek!

Example using if/else Conditions:

It's not too hot today.